Ultimate Mage Guide

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    chikvn
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    Ultimate Mage Guide

    Post by chikvn on Tue Dec 15, 2009 3:49 am

    Note: The one copy from Luna forum isn't bad, just too much words.
    I made this one, ... alway read the 1st post to move on this guide.


    Last edited by chikvn on Wed Dec 16, 2009 1:36 am; edited 1 time in total
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    Re: Ultimate Mage Guide

    Post by chikvn on Tue Dec 15, 2009 4:43 am

    A mage's life

    So ... you decide you will become a mage eh ? not bad, not bad. There are something you should know before starting your journey.

    As a mage, we can:
    -- Kill enemy from a safe distance
    -- Can do a lot of dmg to a single hostile, or do AoE to kill a group of them for just a few secs. In other word, a very strong damage dealer.
    -- Can provide support for other players, such as healing, buff and etc. Supporter play a very important role in war and boss raiding.
    -- BUT, mage are fragile, with low HP, low def. Easy to die if being hit. Monk is a bit different from other mage classes.

    Okay, thats how its. Lets start.

    1. Which race is better for mage ?
    Human. Elf has more int, wis, why don't pick them you ask ?
    Because, Elven special class, Elemental Master and Rune Master, is useless. These 2 job belong to supportive way, especially for fighter. But they don't have Great Heal (16+) and Group Heal. Failed.
    And in term of dmg dealer, Elf can't go monk class, which is special job of Human. Monk has critical buff for magic spell, and p.def self-buff, which is very important for a mage.

    2. What stats I should raise as a mage ?
    Intellienge. Int give you more m.atk and every 10 int increase your magic crti chance, which mean, your magic and healing will be more powerful. Wisdom give you more MP and MP recovery, but you have a few skills to recover MP yourself, so hell, don't ever put a single point in Wis.

    3. So ... wat path should I go, and which skill should I learn ?
    Read on the next post.

    4. How to lvl fast as a mage ?
    As I mentioned before, mage can deal a good dmg themself, so train them is quite easy. Here is the list of thing you should do to up lvl fast:
    -- At low lvl, don't party too much, you can do 1 hit kill almost every mob with good equipments.
    -- Do repeat quest as much as possible. Its faster than pure grinding.

    And weapon list and where to find them, along with useful items

    -- At gate of alker, try to kill fungus for Wand of Protection. The drop rate is pretty high, 2% or so, and with your spell, you can get one easily. You will use this one from lvl 5 to 18.
    -- At Zakandia Outpost, from lvl 17 to 19, grind Red Leopard for Saver Tiger's Patella. The drop rate is 1%, still easy to get one. Will use it from 18 to 27.
    -- At Tarintus, grind Stone Golem for Wand of Glory. The drop rate is about 0.5%, quite hard to get. Use it from 27 to 33. Also here, you can grind golem for opal piece.
    -- At Moon Blind Forest, grind Lava Golem for opal piece, Orc for aquamarine, and Gargoyle for stone of life piece.
    -- At Moon Blind Forest, kill orc archer for Arc Wand. The drop rate is low, only 0.15% or so, hard to get. But This one is imporant, you will use it from 33 to 51, so try to get one. Another important target is, kill Lizardman for Point of Sword. PoS can be sell for 20m+, but the drop rate is tooooo low, 0.001% I think.
    -- At red orc outpost, grind Harpy for Wool Cloth. You will need wool to craft your set.
    -- At the way to Howling Ravine, grind Basilik for Holyove (and Opal). The drop rate about 0.05% (if I am not wrong), hard to get, but Holyove is another imporant wand for you. Will use it from 51 to 64.
    -- At the Mont Blanc Port, kill Succubus for Moon Stones. Can also kill boss there for Yomas, Skeleton shield and Sword.
    -- At Dryed Gazel Fall, kill blue and red mimic for Prophet's Wand (a staff) and Wizardly wand. The drop rate is ... 0.01% or so, hard to get. But if you get one, enchant it to +7 and add HQ Moonstone. This will be your weapon for a very long time. At least, from 64 to 83.

    And list of armor you should use
    -- From 1 to 20, use the lvl 5 robe you get from quest.
    -- From 20 to 34, try the lvl 20 set from NPC shop in alker harbor. Later use the Destruction set, lvl 34. Another option is, wise shaman set, this one is good too.
    -- From 40 to 55 (or even 60), use wool cloth to craft dark set lvl 40. This one give a large bonus of int, 12 int on each piece and 16 from set bonus, which mean, 52 int in total. At 55, maybe you will want to craft lvl 55 set, for better p.def and this one can have +18 int on each piece.
    -- At 60+, try to craft lvl 60 set, with at least +16 int on each piece. But I recommend max 18 int on each, because you will use it til 75.
    -- At lvl 75+, craft set will be a pain, each set will cost at least 10m or so . And even worse, Inquirer, who use light armor, need to spent even more gold for it.
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    Re: Ultimate Mage Guide

    Post by chikvn on Wed Dec 16, 2009 3:25 am

    List of useful skills for Mage classes
    There are a lot of other skills you won't see on this list. If they don't appear here, that's mean no need to care about them.
    Also, I will rank them from A to D, which
    --A is the most imporant and must get
    --B is important skill, but there is another skill can replace it.
    --C is imporant skill for some period of time, but later have no use.
    --D is ... get it or not, your choice.

    And note that, some classes have the same skills. I just wrote down the special skills for each class, the same one won't appear again.


    Mage
    Base job.

    Fire Ball (B)
    Main offensive spell, spammable. Average damage with fast casting time (1.8 sec), and fast cooldown (2.8s)

    Holy Strike (B)
    Main offensive spell, spammable. Average damage with fast casting time (2s), and fast cooldown (2.5s)

    Intelligence (A+)
    Supportive skill that increase target Int stat. The higher lvl it is, the higher int it increase.

    Wisdom (A)
    Supportive skill that increase target Wisdom stat. The higher lvl it is, the higher wisdom it increase.

    Bless Heart (A-)
    Supportive skill that increase target HP regeneration. The higher lvl it is, the rate it increase.

    Spell Barrier (C+)
    Decrease the chance of casting failure. Good for damage dealer, unessecary for supporter.

    -------------------------------------------------------------------------------------------

    Cleric
    A support class. Useful with their healing and buffs.

    Fast Heal (A+)
    Supportive spell that heal an little amount of target HP. Very fast casting time (1.2s) and very fast cooldown (1.4s)

    Revive (D)
    Bring a dead player to life and erases the toll that death takes on exp.

    Might (D)
    Increase the p.attack power of the target.

    Shield
    (A)
    Increase the p.def power of the target.

    Bless Wind (A)
    Increase targets movement speed.

    Bless Mind (A)
    Increase targets MP regeneration.

    Holy Barrier (A)
    Create a shield on target, make the targets become invulnerable for a short preiod of time.

    --------------------------------------------------------------------------------------------

    Wizard
    A damage dealer mage class, with strong spells and MP management skills.

    BloodSteam (A+)
    Convert your HP to MP.

    Wizardry (A)
    Selfbuff that increase your m.atk power for a period of time. Last for 10 mins.

    -------------------------------------------------------------------------------------------

    Priest
    An upgrade version of Cleric.

    Divine Sword (A)
    Main offensive spell. Good damage, with fast casting time (2s) and fast cool down (2.5s)

    Angelic Touch (D)
    Debuff that lower targets m.def, required for Angelic Breath.

    Angelic Breath (D)
    Debuff that lower targets m.def and may put the target to sleep.

    Shrewd Spell (A)
    Supportive spell that increase targets casting time. Only work on offensive spells, doesn't work on supportive skills.

    Beholder (D)
    Reveal stealth target. Good for PvP.

    -------------------------------------------------------------------------------------------

    Sorcerer
    An upgrade version of Wizard, add some AoE spells.

    Lightning Stun (A)
    Offensive spell, may stun the target, with very fast casting time (1.2s) and slow cooldown (7.8s)

    Blizzard (A)
    Area spell, may freeze targets, with fast casting time (1.8s) and very slow cooldown (10.9s)

    Fire Blast (A)
    Area Spell, may burn targets, with very fast casting time (1.4s) and slow cooldown (8.4s)

    --------------------------------------------------------------------------------------------

    Monk (Human only)
    A special job for Human, with useful spell crit and HP buffs, along with selfbuffs.

    Holy Swing (D)
    Offensive spell, with very fast casting time (1s) and fast cooldown (2.5s).

    Holy Uppercut
    (A)
    Offensive spell, can knock back target, with very fast casting time (1s) and fast cooldown (2.5s)

    Holy Spike (A)
    Offensive spell, may lower targets attack speed, with very fast casting time (1s) and fast cooldown (2.5s)

    Fortunate Magic (A)
    Increase targets chance for a critical cast.

    Bless Vital (A)
    Increase the maximum HP of targets.

    Twinkle Magic (A)
    Selfbuff, increase the chance for a critical cast.

    Vital Control (A)
    Selfbuff, increase your HP regeneration.

    Armor Link (A)
    Selfbuff, increase your p.def

    --------------------------------------------------------------------------------------------

    Bishop
    An upgrade version of Priest. Add more buffs and TU.

    Turn Undead (A-)
    A powerful spell that can deal a lot of damage to a single target. The most powerful spell in this game.

    Great Heal (B)
    A powerful spell that restore a huge amount of targets HP.

    Group Heal
    (A)
    Area spell, heal a small amount of HP for party members around.

    Divine Heal (B)
    Restore targets HP over time. Useful for healer.

    Transfer Mana (A)
    Transfer a small amount of your own MP to your target.

    Mana Blast (D)
    Area spell, restore party members MP over time.

    Intensive Mana (D)
    Decrease the MP cost of using skills of party members around.

    ----------------------------------------------------------------------------------------------

    Warlock
    An upgrade version of Sorc. Add more powerful spell and m.atk power buffs.

    Fire Bursting (A)
    A powerful single target spell, with very fast casting time (1.2s) and slow cooldown (5s)

    Meteor (A)
    A powerful AoE spell, slow casting time (2.4s) and very slow cooldown (19s)

    Staff Training (A)
    Increase your m.atk power when wearing a staff or wand.

    Boost Spell (A)
    Increase your m.atk power for a short period of time.

    -------------------------------------------------------------------------------------------

    Inquirer
    An upgrade version of Monk, add more powerful spells and crit buffs.

    Holy Justice (A)
    Offensive spell, with very fast casting (0.8s) and slow cooldown (6.4s)

    Sleeping Soul (D)
    Debuff spell, may put your target to sleep. Good for PvP.

    WitchCraft (A)
    Increase your m.atk power when wearing a staff or wand.

    Concentration (A)
    Selfbuff that increase your m.atk power but lower your p.def

    ---------------------------------------------------------------------------------------------

    Elemental Master
    A special job for Elf, with good support skills for fighter and rogue class. But useless, anyway.

    Return to Bind (D)
    Return to your save point.

    Acuteness (A)
    Increase tagets attack speed.

    Pinpoint (A)
    Increase targets physical critical hit chance.

    Kiss of Death (A)
    Increase the critical power of the targets.

    Clout (A)
    Increase the accuracy of the targets.
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    Re: Ultimate Mage Guide

    Post by chikvn on Wed Dec 16, 2009 3:56 am

    Note: This one belong to Luna Forum, credit go to shasta there. I am a bit tired now lol!

    Grand Master - Path to Destruction

    I
    have completely revamped this guide to a much better path as I have
    learned a lot since I initially posted my original guide and I have
    completely restarted my character going a new, better path. Two
    different paths are provided below with a description as to what either
    path offers:

    Now on with the guide!!!

    Race - Human
    You
    always want to go Human if you are considering this path. Why? You are
    needing to go a job that requires you to be Human to take. Elves are no
    good for mage classes as you will miss out on being able to go
    Necromancer, Inquirer or Monk as these are Human jobs.


    Most Recommended Path - Mage>Wizard>>Priest>>>Inquirer>>>>Grandmaster
    **This path will provide you with a greater chance to Critical Hit at GM but will have a slower casting time for skills.

    Alternative Path - Mage>Wizard>>Monk>>>Bishop>>>>Grandmaster
    **This path will provide you with a faster casting time for skills but will have a lower chance to Critical Hit at GM.

    Either
    path is up to you depending on what appeals to you most. I have chosen
    the first path for my own character as there are armor sets, weapons
    that can provide you with a faster casting time to assist you with the
    lower rank of Shrewd Spell however not so many items that can assist
    with your chance to Critical Hit. Therefore, the first path was my
    preffered path because of this.


    Note: Both
    of these paths will have you solo'ing 1v1 til you reach Grandmaster at
    lvl 105. Meaning, you will not be AOE'ing until lvl 105. HOWEVER, the
    1v1 skills are fairly spammable and incredibly powerful, therefore..
    you should have limited issues solo'ing until 105. You will be either 1
    or 2 hitting monsters all the way to lvl 105. I am currently lvl 71
    Priest and 2 hit Ogre's or 1 hit if I hit critical. So don't fret.


    Stats - FULL INT
    You always want to put all your stat points into Intelligence for both of these paths.

    Skills for Mage>Wizard>>Priest>>>Inquirer>>>>Grandmaster path

    Mage - Lvl 1-20
    Fireball - MAX (lvl 5) - Attack
    Holy Strike - MAX (lvl 5) - Attack
    Intelligence - MAX (lvl 1) - Buff
    Wisdom - MAX (lvl 1) - Buff
    Spell Barrier - MAX (lvl 5) - Passive

    About this job:
    Fireball and Holy Strike will be your main attack skills. They are both
    fairly fast casting and have a short cooldown time. Alternating between
    the two skills will help you kill faster. Intelligence and Wisdom are
    both buffs you can either cast on yourself or on others. Intelligence
    buff will raise your magic attack whereas Wisdom will raise your MP.
    Spell Barrier is a passive skill, meaning.. you don't need to cast it
    once you have put points on it. It is automatically activated. Spell
    Barrier will assist in your chance to hit a monster with a critical as
    when your skill is resisted by a monster, it lowers the dmg by half.
    So, I always recommend getting Spell Barrier.

    Wizard - Lvl 20-40
    Fireball - Continue to MAX (lvl 10) - Attack
    Bloodstream - MAX (lvl 10) - Skill
    Intelligence - Continue to MAX (lvl 2) - Buff
    Wizardry - MAX (lvl 2) - Buff (self only)
    Spell Barrier - Continue to MAX (lvl 10) - Passive
    Spell Craft - MAX (lvl 5) - Passive

    About this job:
    Your primary attacks of using Fireball and Holy Strike will still be
    the same. Bloodstream is a skill that will refresh your MP with a
    little bit of comprising of your HP. This skill is essential to have.
    You will never need to buy MP pots again. Intelligence will increase 1
    lvl giving you extra Mattk. Wizardry is a self buff only that will
    increase your Mattk. Spell Barrier will lvl to 10. Spell Craft is
    another passive (meaning you don't have to activate it) that will
    increase your Mattk.

    Priest - Lvl 40-75
    Healing Spells - it
    can be argued which heal spell is the best to get and is pretty much up
    to you. You can either MAX Fast Heal (1v1 a fast casting heal), Great
    Heal (1v1 not as fast healing but heals a great deal) or Group Heal
    (heals everyone in your party). I personally like Group Heal simply for
    raids or PvP.. it's a lot easier to heal everyone in my party at once.
    Again, totally up to you which Heal you want to Max.

    Holy Strike - MAX (lvl 10 - this will turn into Divine Sword) - Attack
    Divine Sword - MAX (lvl 5) - Attack
    Wisdom - Continue to MAX (lvl 4) - Buff
    Mind Barrier - MAX (lvl 3) - Buff
    Bless Mind - MAX (lvl 3) - Buff
    Bless Heart - MAX (lvl 4) - Buff
    Holy Barrier - MAX (lvl 2) - Skill
    Bless Wind - MAX (lvl 2) - Buff
    Shield - MAX (lvl 3) - Buff
    Beholder - MAX (lvl 3) - Skill
    Shrewd Spell - MAX (lvl 1) - Buff
    Enhanced HP - Optional
    Enhanced MP - Optional

    About this job:
    Fireball will not be used as much as a Priest but will still be
    occasionally used as a "back-up" to finish off a monster. Holy Strike
    once maxed will turn into Divine Sword which will become your primary
    attack skill. In this job, you will gain many buffs that will assist
    you in leveling as well as help out those in your party. Mind Barrier
    will add magic defense, Bless Mind will add MP recovery, Bless Heart
    will add HP recovery, Bless Wind will add movement speed, Shrewd Spell
    will increase your casting time (very important at GM), Shield will add
    physical defense. Holy Barrier skill will make you completely
    invincible for a few seconds (very useful). Beholder, when cast, will
    make any of those pesty rogue's using stealth visible to you so you can
    go in for the kill. ;] Enchanced HP and Enchanced MP are completely
    optional. You will have extra SP left after the essential skills, so if
    you are having HP or MP issues.. you can always throw some extra points
    into these two optional skills since you'll be reskilling at Inquirer
    lvl 75 anyway.

    Inquirer - Lvl 75-105
    Note: RESKILL - Included in your lvl 75 level up box
    You're going to want to use the reskill in your lvl 75 level up box once you job change to Inquirer.

    Below are a list of the skills in which you will invest in after you reskill.

    Holy Uppercut - MAX (lvl 20) - Attack
    Holy Justice - MAX (lvl 20) - Attack
    Intelligence - MAX (lvl 5) - Buff
    Wisdom - MAX (lvl 5) - Buff
    Fortunate Magic - MAX (lvl 3) - Buff
    Wizardry - MAX (lvl 4) - Passive
    Spell Craft - MAX (lvl 10) - Passive
    Witchcraft - MAX (lvl 3) - Passive
    Concentration - MAX (lvl 2) - Buff
    Twinkle Magic - MAX (lvl 5) - Buff
    Bless Vital - MAX (lvl 6) - Buff
    Enhanced HP - MAX (lvl 20) - Passive
    Vital Control - MAX (lvl 10) - Passive
    Armor Link - MAX (lvl 6) - Buff
    Light Armor Expertise - MAX (lvl 15) - Passive
    Tranquility - MAX (lvl 5) - De-Buff
    Cripple - MAX (lvl 5) - De-Buff
    Bloodstream - MAX (lvl 10) - Skill
    Spell Barrier - MAX (lvl 10) - Passive
    Buffs left over from Priest are optional if you have SP left over

    About this job:
    Holy Uppercut and Holy Justice will be your new primary attack skills.
    They are both fairly fast casting and have decent cooldown times.
    Intelligence and Wisdom are the same as before and are essential to
    have on any mage job. Fortunate Magic and Twinkle Magic both increase
    your chance to Critical Hit. Wizardry, Spell Craft, Witchcraft and
    Concentration all increase your Magic Attack. Bless Vital and Enhanced
    HP will both increase your maximum HP while Vital Control and Enchanced
    HP will both increase your HP regen. Armor Link increases your defense
    and Light Armor Expertise will allow you to wear Light Armor which will
    again, increase your defense. Tranquility and Cripple are both AOE de-buffs.

    Grand Master - Lvl 105-145
    Tornado Uppercut - MAX (lvl 20) - AOE Attack
    Greater Thunder - MAX (lvl 20) - AOE Attack
    Death Chill - MAX (lvl 20) - AOE Attack
    Meteor - MAX (lvl 25) - AOE Attack
    Intelligence - Continue to MAX (lvl Cool - Buff
    Spell Barrier - Continue to MAX (lvl 15) - Passive
    Wizardry - Continue to MAX (lvl Cool - Passive
    Spell Craft - Continue to MAX (lvl 20) - Passive
    Staff Training - MAX (lvl 20) - Passive
    Boost Spell - MAX (lvl 5) - Buff (Self only)
    Shrewd Spell - MAX (lvl 1) - Buff
    Buffs left over from Priest are optional if you have SP left over

    About this job:
    Your primary attack skills will be Tornado Uppercut, Greater Thunder,
    Death Chill and Meteor; all of which are AOE skills. The casting time
    (CT)/cool down (CD) for these AOE's are as follows: Tornado Uppercut -
    CT = 8.7s / CD = 13.1s • Greater Thunder - (lvls 1-10) CT = 7.1s -
    (lvls 11-20) CT = 9.3s / CD = 15.1s but decreases as the skill levels
    down to 10.9s once maxed • Death Chill - (lvls 1-10) CT = 4.6s / CD =
    6.5s - (lvls 11-20) CT = 5.9s / CD = 5.5s • Meteor - CT starts out at
    3.5s but increases as the skill levels to 7.9s / CD starts out at 12.5
    but decreases as the skill levels to 8.1s. **Due to the slow casting
    speeds of these AOE's, this is when Shrewd Spell will come in handy.
    Also obtaining any Armors or Weapons that decrease casting speed is
    also a good idea. Intelligence, Wizardry, Spell Craft, Staff Training
    and Boost Spell will all increase your magic attack. Spell Barrier,
    again.. will assist in helping your skills to hit for full strength.

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    Re: Ultimate Mage Guide

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