Note: This one belong to Luna Forum, credit go to shasta there. I am a bit tired now
Grand Master -
Path to DestructionI
have completely revamped this guide to a much better path as I have
learned a lot since I initially posted my original guide and I have
completely restarted my character going a new, better path. Two
different paths are provided below with a description as to what either
path offers:
Now on with the guide!!!
Race - HumanYou
always want to go Human if you are considering this path. Why? You are
needing to go a job that requires you to be Human to take. Elves are no
good for mage classes as you will miss out on being able to go
Necromancer, Inquirer or Monk as these are Human jobs.
Most Recommended Path - Mage>Wizard>>Priest>>>Inquirer>>>>Grandmaster**This path will provide you with a greater chance to Critical Hit at GM but will have a slower casting time for skills.
Alternative Path - Mage>Wizard>>Monk>>>Bishop>>>>Grandmaster**This path will provide you with a faster casting time for skills but will have a lower chance to Critical Hit at GM.
Either
path is up to you depending on what appeals to you most. I have chosen
the first path for my own character as there are armor sets, weapons
that can provide you with a faster casting time to assist you with the
lower rank of Shrewd Spell however not so many items that can assist
with your chance to Critical Hit. Therefore, the first path was my
preffered path because of this.Note:
Both
of these paths will have you solo'ing 1v1 til you reach Grandmaster at
lvl 105. Meaning, you will not be AOE'ing until lvl 105. HOWEVER, the
1v1 skills are fairly spammable and incredibly powerful, therefore..
you should have limited issues solo'ing until 105. You will be either 1
or 2 hitting monsters all the way to lvl 105. I am currently lvl 71
Priest and 2 hit Ogre's or 1 hit if I hit critical. So don't fret. Stats - FULL INTYou always want to put all your stat points into Intelligence for both of these paths.
Skills for Mage>Wizard>>Priest>>>Inquirer>>>>Grandmaster pathMage - Lvl 1-20Fireball - MAX (lvl 5) -
AttackHoly Strike - MAX (lvl 5) -
AttackIntelligence - MAX (lvl 1) -
BuffWisdom - MAX (lvl 1) -
BuffSpell Barrier - MAX (lvl 5) -
PassiveAbout this job: Fireball and Holy Strike will be your main attack skills. They are both
fairly fast casting and have a short cooldown time. Alternating between
the two skills will help you kill faster. Intelligence and Wisdom are
both buffs you can either cast on yourself or on others. Intelligence
buff will raise your magic attack whereas Wisdom will raise your MP.
Spell Barrier is a passive skill, meaning.. you don't need to cast it
once you have put points on it. It is automatically activated. Spell
Barrier will assist in your chance to hit a monster with a critical as
when your skill is resisted by a monster, it lowers the dmg by half.
So, I always recommend getting Spell Barrier.
Wizard - Lvl 20-40Fireball - Continue to MAX (lvl 10) -
AttackBloodstream - MAX (lvl 10) -
SkillIntelligence - Continue to MAX (lvl 2) -
BuffWizardry - MAX (lvl 2) -
Buff (self only)Spell Barrier - Continue to MAX (lvl 10) -
PassiveSpell Craft - MAX (lvl 5) -
PassiveAbout this job: Your primary attacks of using Fireball and Holy Strike will still be
the same. Bloodstream is a skill that will refresh your MP with a
little bit of comprising of your HP. This skill is essential to have.
You will never need to buy MP pots again. Intelligence will increase 1
lvl giving you extra Mattk. Wizardry is a self buff only that will
increase your Mattk. Spell Barrier will lvl to 10. Spell Craft is
another passive (meaning you don't have to activate it) that will
increase your Mattk.
Priest - Lvl 40-75Healing Spells -
it
can be argued which heal spell is the best to get and is pretty much up
to you. You can either MAX Fast Heal (1v1 a fast casting heal), Great
Heal (1v1 not as fast healing but heals a great deal) or Group Heal
(heals everyone in your party). I personally like Group Heal simply for
raids or PvP.. it's a lot easier to heal everyone in my party at once.
Again, totally up to you which Heal you want to Max.Holy Strike - MAX (lvl 10 - this will turn into Divine Sword) -
AttackDivine Sword - MAX (lvl 5) -
AttackWisdom - Continue to MAX (lvl 4) -
BuffMind Barrier - MAX (lvl 3) -
BuffBless Mind - MAX (lvl 3) -
BuffBless Heart - MAX (lvl 4) -
BuffHoly Barrier - MAX (lvl 2) -
SkillBless Wind - MAX (lvl 2) -
BuffShield - MAX (lvl 3) -
BuffBeholder - MAX (lvl 3) -
SkillShrewd Spell - MAX (lvl 1) -
BuffEnhanced HP -
OptionalEnhanced MP -
OptionalAbout this job: Fireball will not be used as much as a Priest but will still be
occasionally used as a "back-up" to finish off a monster. Holy Strike
once maxed will turn into Divine Sword which will become your primary
attack skill. In this job, you will gain many buffs that will assist
you in leveling as well as help out those in your party. Mind Barrier
will add magic defense, Bless Mind will add MP recovery, Bless Heart
will add HP recovery, Bless Wind will add movement speed, Shrewd Spell
will increase your casting time (very important at GM), Shield will add
physical defense. Holy Barrier skill will make you completely
invincible for a few seconds (very useful). Beholder, when cast, will
make any of those pesty rogue's using stealth visible to you so you can
go in for the kill. ;] Enchanced HP and Enchanced MP are completely
optional. You will have extra SP left after the essential skills, so if
you are having HP or MP issues.. you can always throw some extra points
into these two optional skills since you'll be reskilling at Inquirer
lvl 75 anyway.
Inquirer - Lvl 75-105Note: RESKILL -
Included in your lvl 75 level up boxYou're going to want to use the reskill in your lvl 75 level up box once you job change to Inquirer.
Below are a list of the skills in which you will invest in
after you reskill.
Holy Uppercut - MAX (lvl 20) -
AttackHoly Justice - MAX (lvl 20) -
AttackIntelligence - MAX (lvl 5) -
BuffWisdom - MAX (lvl 5) -
BuffFortunate Magic - MAX (lvl 3) -
BuffWizardry - MAX (lvl 4) -
PassiveSpell Craft - MAX (lvl 10) -
PassiveWitchcraft - MAX (lvl 3) -
PassiveConcentration - MAX (lvl 2) -
BuffTwinkle Magic - MAX (lvl 5) -
BuffBless Vital - MAX (lvl 6) -
BuffEnhanced HP - MAX (lvl 20) -
PassiveVital Control - MAX (lvl 10) -
PassiveArmor Link - MAX (lvl 6) -
BuffLight Armor Expertise - MAX (lvl 15) -
PassiveTranquility - MAX (lvl 5) -
De-BuffCripple - MAX (lvl 5) -
De-BuffBloodstream - MAX (lvl 10) -
SkillSpell Barrier - MAX (lvl 10) -
PassiveBuffs left over from Priest are optional if you have SP left overAbout this job: Holy Uppercut and Holy Justice will be your new primary attack skills.
They are both fairly fast casting and have decent cooldown times.
Intelligence and Wisdom are the same as before and are essential to
have on any mage job. Fortunate Magic and Twinkle Magic both increase
your chance to Critical Hit. Wizardry, Spell Craft, Witchcraft and
Concentration all increase your Magic Attack. Bless Vital and Enhanced
HP will both increase your maximum HP while Vital Control and Enchanced
HP will both increase your HP regen. Armor Link increases your defense
and Light Armor Expertise will allow you to wear Light Armor which will
again, increase your defense. Tranquility and Cripple are both AOE
de-buffs.
Grand Master - Lvl 105-145Tornado Uppercut - MAX (lvl 20) -
AOE AttackGreater Thunder - MAX (lvl 20) -
AOE AttackDeath Chill - MAX (lvl 20) -
AOE AttackMeteor - MAX (lvl 25) -
AOE AttackIntelligence - Continue to MAX (lvl
-
BuffSpell Barrier - Continue to MAX (lvl 15) -
PassiveWizardry - Continue to MAX (lvl
-
PassiveSpell Craft - Continue to MAX (lvl 20) -
PassiveStaff Training - MAX (lvl 20) -
PassiveBoost Spell - MAX (lvl 5) -
Buff (Self only)Shrewd Spell - MAX (lvl 1) -
BuffBuffs left over from Priest are optional if you have SP left overAbout this job: Your primary attack skills will be Tornado Uppercut, Greater Thunder,
Death Chill and Meteor; all of which are AOE skills. The casting time
(CT)/cool down (CD) for these AOE's are as follows: Tornado Uppercut -
CT = 8.7s / CD = 13.1s • Greater Thunder - (lvls 1-10) CT = 7.1s -
(lvls 11-20) CT = 9.3s / CD = 15.1s but decreases as the skill levels
down to 10.9s once maxed • Death Chill - (lvls 1-10) CT = 4.6s / CD =
6.5s - (lvls 11-20) CT = 5.9s / CD = 5.5s • Meteor - CT starts out at
3.5s but increases as the skill levels to 7.9s / CD starts out at 12.5
but decreases as the skill levels to 8.1s. **Due to the slow casting
speeds of these AOE's, this is when Shrewd Spell will come in handy.
Also obtaining any Armors or Weapons that decrease casting speed is
also a good idea. Intelligence, Wizardry, Spell Craft, Staff Training
and Boost Spell will all increase your magic attack. Spell Barrier,
again.. will assist in helping your skills to hit for full strength.