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    Fighter Class Guide

    kaziru
    kaziru
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    Posts : 63
    Join date : 2009-12-13
    Location : In Asia

    Fighter Class Guide Empty Fighter Class Guide

    Post by kaziru Mon Dec 14, 2009 2:25 pm

    This is a compilation of the information I've collected from playing
    LUNA Online in other servers regarding the Fighter class to help people
    create their own Fighter build.

    Fighter is one of the 3 job you can become in LUNA Online. They focus on close-range combat and mob-training.

    There are many classes a Fighter can become which are

    Class1 (lv1)
    - Fighter

    Class2 (lv20)
    - Guard
    - Warrior

    Class3 (lv40)
    - Swordman
    - Mercenary (Human Only)
    - Infantryman

    Class4 (lv75)
    - Phalanx
    - Knight
    - Gladiator (Human Only)
    - Rune Knight (Elf Only)

    Class5 (lv105)
    - Paladin
    - Crusader (might be Human only*)
    - Destroyer (Human Only)
    - Sword Master (might be Elf only*)
    - Magnus (Elf Only)
    - Panzer

    Class6 (lv120**)
    - Lord
    - Death Knight (Human Only)
    - Arch Templar (Elf Only)

    The difference between an Elf and a Human is the class you can become, so choose wisely before creating a character. Human is more focused on Offense, while Elf is more focused on Defense. Also, their starting stat is a bit different.

    Human Fighter starts with
    80STR 50DEX 70VIT 30INT 35WIS

    Elven Fighter starts with
    65STR 60DEX 65VIT 35INT 40WIS

    The stat different isn't very significant, and should be neglected when choosing your race. The class you can become is more important. (Along with the preference of character sprite. ...Elves are cute, btw)


    Fighter has several choice of weapon which can be considered from 2 perspective

    Hand

    1. One Hand Weapon
    This type of weapon uses up only 1 of your hand, so you can equip a shield. The attack power of 1H Weapons are quite low, and 1H skills have low damage multiplier, so you won't be doing much damage with them. However, the ability to equip a shield helps increase your survivability by a lot. Shield gives more damage reduction than the number of Physical Defense it gives to the status windows, and it also enable your character perform a Block where the damage is further reduced.

    2. Two Hand Weapon
    This type of weapon uses up both of your hand, so you cannot equip a shield. The sacrifice of that defense is, however, rewarding. 2H Weapons have high attack power, and 2H skills has high damage multiplier with good status effect. You'll still be doing a lot of damage with 2H weapons even for a build without STR.

    Type
    All types of weapon of the same level has the same attack power, but the difference lies in the passive skill.

    1. Sword
    Sword Mastery gives the lowest attack bonus, and Sword Rapidity gives Attack Speed bonus which is not quite good when you're casting skills almost all the time. (Note that Attack Speed doesn't affect skill casting in any way.) However, some of the fighter skills require Sword, so many people still use Sword as their weapon. Rare Swords usually give some nice skills or buffs.

    2. Axe
    Axe Mastery gives the second highest attack bonus, and Axe Mortality gives Critical bonus, so people choose Axe because of this. Rare Axes usually give a lot of Critical and STR bonus, and have much higher attack power than Rare weapons of the other types around the same level.

    3. Mace
    Mace Mastery gives the highest attack bonus of the 3 types of weapon, and Mace Protection gives Physical Defense bonus. Maces are typically regarded as being uncool and are usually chosen by only Mob-Trainers who need that extra defense. Rare Maces usually give VIT or Def bonus, but rarely have any attack-related bonus


    Weapon choice is entirely dependent on the player's style, so there is no best one. Try experimenting with all of them (and use the skill reset scroll in the cash shop to reset back) to find the most suitable one for you.



    Regarding stat

    STR gives Attack and Accuracy
    VIT gives Physical Def and HP

    both covers pretty much everything a Fighter needs.

    DEX gives Accuracy, Evasion and Critical
    INT gives Magic Attack and Magic Critical
    WIS gives Magical Def and MP

    the other stats are not important, and should only be gotten when you can't get STR or VIT.


    Status building for Fighter must be considered from 2 aspects, the status from leveling up and status from equipment. Both kinds of status effect your character equally -- 1 STR from your level and 1 STR from your equipment is the same.


    Last edited by kaziru on Mon Dec 14, 2009 2:45 pm; edited 1 time in total
    kaziru
    kaziru
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    Posts : 63
    Join date : 2009-12-13
    Location : In Asia

    Fighter Class Guide Empty Re: Fighter Class Guide

    Post by kaziru Mon Dec 14, 2009 2:28 pm

    Special for Tanker
    At later stage, the most problematic kind of attack is not Physical attacks, but rather the Magical ones. Some high level Phalanxs choose to go full WIS and enchant their +MDEF accessories to the max to deal with this



    Shield Blocking
    There are two values associated with Shield Blocking

    Probability of Shield Block
    = Passive + Buff skill (%)
    = +0.1% for each 10 Dex
    = Fighter +15%, Rouge +10%, Mage +5%
    Shield Training (All shield-based classes) and Iron Shield (Paladin) increase this

    Damage Reduction of Shield Block
    = 40% base reduction
    = +0.1% for each 4 VIT

    For Example
    Shield Training lv20 = +53% Block Chance
    Iron Shield lv2 = +5% Block Chance

    So a Paladin can have 15% + 53% + 5% = 73% Block Chance (not counting DEX)
    Each block would reduce damage by 40% Reduction (not counting VIT)

    Note that Block works only on Physical Attacks.

    Heavy Armor VS Light Armor
    Armor is one of the major concerns of every Fighter players, since Fighter is a melee-based class which cannot avoid getting hit by the monsters. Eventhough Fighter can wear any kind of armor, the choice comes down to either Heavy Armor and Light Armor.

    1. Heavy Armor
    Heavy Armor has the highest initial defense of all kinds of Armor, but it is still pretty low without Heavy Armor Expertise skill. HAE is available to defense-based classes only (Guard/Infantry/Knight,etc.), so this is the main reason many damage dealer players choose to sacrifice their offense during some stages to hybrid into defensive classes. Also, Heavy Armor is available to Fighter class only, so the quantity of Heavy Armor available in the market might be low, as not many people can use it. But the price would be low also, due to low demand.

    2. Light Armor
    Light Armor has moderate defense, but with some SP spent in Light Armor Expertise, the defense it provides is pretty decent for classes that don't have access to Heavy Armor Expertise. (Fighter/Swordman/Gladiator,etc.) From a rough test, Heavy Armor+Expertise is about 1.5 times more effective then Light Armor+Expertise of the same Expertise level. Or to look it in another way, the extra DEF gained from HAE seems to be approximately the same as x2 level of LAE (i.e. lv10 HAE roughly equal to lv20 LAE) Since many classes can use Light Armors, the demand for them might be quite high.




    Next is a brief description of each job

    Class 1

    1A Fighter
    - Your standard melee character
    - Support both 1H and 2H
    - Has STR buff


    Class 2

    2A Guard
    - Support 1H and Shield
    - Has Def buff
    - Has HP Regen passive (Blood Leak)
    - Has Heavy Armor Expertise (5)
    - Has 1 AOE (Bloody Sky)

    2B Warrior
    - Support 2H
    - Has Attack and STR buff
    - Has Attack passive (Risk Taker)
    - Has NO Heavy Armor Expertise
    - Has 1 AOE (Wheelwind)


    Class 3

    3A Swordman
    - Support both 1H and 2H
    - Support Sword
    - Has MP Buff
    - Has MP Regen passive
    - Has self-Heal
    - Has Sleep
    - Has ranged Attack skill
    - Has NO Heavy Armor Expertise
    - Has 3 AOEs (Bloody Sky for 1H, Earthquake for 2H, Sword Storm for both)

    3B Mercenary (Human Only)
    - Support 2H
    - Has Attack and STR buff
    - Has Attack passive (Risk Taker)
    - Has NO Heavy Armor Expertise
    - Has AOE -Def Debuff
    - Has 3 AOEs (Wheelwind, Earthquake, Blazing Body)

    3C Infantryman
    - Support 1H and Shield
    - Has Def and Shield Block buff
    - Has HP Regen passive (Blood Leak)
    - Has AOE taunt (This is what enables you to mob train more than 6 monsters)
    - Has Shield stun
    - Has short-duration massive Def/Mdef buff
    - Has Heal skill (weak but fast)
    - Has Heavy Armor Expertise (10)
    - Has 2 AOE (Bloody Sky, Holy Avenger)


    Class 4

    4A Phalanx
    - Support 1H and Shield
    - Has Def and Shield Block buff
    - Has HP Regen passive (Blood Leak, Relaxation)
    - Has AOE taunt
    - Has Shield stun
    - Has short-duration massive Def/Mdef buff
    - Has short-duration self Invincibility buff
    - Has Heal skill (weak but fast)
    - Has Heavy Armor Expertise (20)
    - Has 3 AOE (Bloody Sky, Holy Avenger, Shield Charge)

    4B Knight
    - Support 1H and Shield
    - Has Def and Shield Block buff
    - Has AOE taunt
    - Has Shield stun
    - Has short-duration massive HP Regen buff
    - Has unique buff and passive (+Attack, +Movespeed, +Attackspeed)
    - Has Heavy Armor Expertise (15)
    - Has 3 AOEs (Bloody Sky, Doom Burst, Sword Storm)

    4C Gladiator (Human Only)
    - Support 2H
    - Has Attack and STR buff
    - Has Attack passive (Risk Taker)
    - Has Attack Speed / Critical Damage buff
    - Has NO Heavy Armor Expertise
    - Has AOE -Def Debuff
    - Has 3 AOEs (Wheelwind, Earthquake, Blazing Body)
    - Note: Insane Damage Output

    4C Rune Knight (Elf Only)
    - Support both 1H and 2H
    - Support Sword
    - Has MP Buff
    - Has MP Regen passive
    - Has self-Heal
    - Has Sleep
    - Has ranged Attack skill
    - Has ranged Stun skill (Very good)
    - Has AOE -Attack -Magic Debuff
    - Has Aura skills (work for you and people around you)
    - Has NO Heavy Armor Expertise
    - Has 3 AOEs (Bloody Sky for 1H, Earthquake for 2H, Sword Storm for both)


    Class 5

    Not much information regarding 5th class. (Not many people reaches lv105 outside the test server yet)

    5A Paladin
    - Upgraded version of Phalanx
    - 1H and Shield
    - Has Heavy Armor Expertise (20)

    5B Crusader
    - 1H or Staff
    - Magic Caster
    - Has NO Heavy Armor Expertise

    5C Destroyer (Human Only)
    - Upgraded version of Gladiator
    - 2H
    - Lots of Attack Skills with Stun and Paralysis
    - Has NO Heavy Armor Expertise

    5D Sword Master
    - Dual Wield
    - Lots of new Attack Skills
    - Has NO Heavy Armor Expertise

    5E Magnus (Elf Only)
    - Upgraded version of Rune Knight
    - Dual Wield
    - Has party Invulnerability buff
    - Has Heavy Armor Expertise (15)

    5F Panzer
    - Gunner
    - All attack skills require a Gun (Rifle) to be equipped
    - Has Heavy Armor Expertise (20)


    Class 6

    Not released yet. The following information is still unconfirmed.

    6A Lord
    - Continuation of Paladin
    - Ultimate Tanker
    - Has Holy-based magic attack skill & Healing

    6B Death Knight (Human Only)
    - Continuation of Destroyer
    - Ultimate Attacker & AOEer
    - Has highest damage raw damage output of all classes

    6C Arch Templar (Elf Only)
    - Continuation of Magnus
    - All round Attacker & Supporter
    - Has lots of party buff skill




    As you can choose only 1 class to become in each stage, try choosing the ones that fits with your play style, and gives good overall balance. Note that you can still learn all the skills from previous class beside the current one. You don't have to have that skill in the class before.

    For example
    Fighter > Warrior > Infantryman
    can learn Wheelwind lv5 (from Warrior)
    and Heavy Armor Expertise lv10 (from Infantryman)
    eventhough Warrior has 0 Heavy Armor Expertise

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