This is a compilation of the information I've collected from playing
LUNA Online in other servers regarding the Fighter class to help people
create their own Fighter build.
Fighter is one of the 3 job you can become in LUNA Online. They focus on close-range combat and mob-training.
There are many classes a Fighter can become which are
Class1 (lv1)
- Fighter
Class2 (lv20)
- Guard
- Warrior
Class3 (lv40)
- Swordman
- Mercenary (Human Only)
- Infantryman
Class4 (lv75)
- Phalanx
- Knight
- Gladiator (Human Only)
- Rune Knight (Elf Only)
Class5 (lv105)
- Paladin
- Crusader (might be Human only*)
- Destroyer (Human Only)
- Sword Master (might be Elf only*)
- Magnus (Elf Only)
- Panzer
Class6 (lv120**)
- Lord
- Death Knight (Human Only)
- Arch Templar (Elf Only)
The difference between an Elf and a Human is the class you can become, so choose wisely before creating a character. Human is more focused on Offense, while Elf is more focused on Defense. Also, their starting stat is a bit different.
Human Fighter starts with
80STR 50DEX 70VIT 30INT 35WIS
Elven Fighter starts with
65STR 60DEX 65VIT 35INT 40WIS
The stat different isn't very significant, and should be neglected when choosing your race. The class you can become is more important. (Along with the preference of character sprite. ...Elves are cute, btw)
Fighter has several choice of weapon which can be considered from 2 perspective
Hand
1. One Hand Weapon
This type of weapon uses up only 1 of your hand, so you can equip a shield. The attack power of 1H Weapons are quite low, and 1H skills have low damage multiplier, so you won't be doing much damage with them. However, the ability to equip a shield helps increase your survivability by a lot. Shield gives more damage reduction than the number of Physical Defense it gives to the status windows, and it also enable your character perform a Block where the damage is further reduced.
2. Two Hand Weapon
This type of weapon uses up both of your hand, so you cannot equip a shield. The sacrifice of that defense is, however, rewarding. 2H Weapons have high attack power, and 2H skills has high damage multiplier with good status effect. You'll still be doing a lot of damage with 2H weapons even for a build without STR.
Type
All types of weapon of the same level has the same attack power, but the difference lies in the passive skill.
1. Sword
Sword Mastery gives the lowest attack bonus, and Sword Rapidity gives Attack Speed bonus which is not quite good when you're casting skills almost all the time. (Note that Attack Speed doesn't affect skill casting in any way.) However, some of the fighter skills require Sword, so many people still use Sword as their weapon. Rare Swords usually give some nice skills or buffs.
2. Axe
Axe Mastery gives the second highest attack bonus, and Axe Mortality gives Critical bonus, so people choose Axe because of this. Rare Axes usually give a lot of Critical and STR bonus, and have much higher attack power than Rare weapons of the other types around the same level.
3. Mace
Mace Mastery gives the highest attack bonus of the 3 types of weapon, and Mace Protection gives Physical Defense bonus. Maces are typically regarded as being uncool and are usually chosen by only Mob-Trainers who need that extra defense. Rare Maces usually give VIT or Def bonus, but rarely have any attack-related bonus
Weapon choice is entirely dependent on the player's style, so there is no best one. Try experimenting with all of them (and use the skill reset scroll in the cash shop to reset back) to find the most suitable one for you.
Regarding stat
STR gives Attack and Accuracy
VIT gives Physical Def and HP
both covers pretty much everything a Fighter needs.
DEX gives Accuracy, Evasion and Critical
INT gives Magic Attack and Magic Critical
WIS gives Magical Def and MP
the other stats are not important, and should only be gotten when you can't get STR or VIT.
Status building for Fighter must be considered from 2 aspects, the status from leveling up and status from equipment. Both kinds of status effect your character equally -- 1 STR from your level and 1 STR from your equipment is the same.
LUNA Online in other servers regarding the Fighter class to help people
create their own Fighter build.
Fighter is one of the 3 job you can become in LUNA Online. They focus on close-range combat and mob-training.
There are many classes a Fighter can become which are
Class1 (lv1)
- Fighter
Class2 (lv20)
- Guard
- Warrior
Class3 (lv40)
- Swordman
- Mercenary (Human Only)
- Infantryman
Class4 (lv75)
- Phalanx
- Knight
- Gladiator (Human Only)
- Rune Knight (Elf Only)
Class5 (lv105)
- Paladin
- Crusader (might be Human only*)
- Destroyer (Human Only)
- Sword Master (might be Elf only*)
- Magnus (Elf Only)
- Panzer
Class6 (lv120**)
- Lord
- Death Knight (Human Only)
- Arch Templar (Elf Only)
The difference between an Elf and a Human is the class you can become, so choose wisely before creating a character. Human is more focused on Offense, while Elf is more focused on Defense. Also, their starting stat is a bit different.
Human Fighter starts with
80STR 50DEX 70VIT 30INT 35WIS
Elven Fighter starts with
65STR 60DEX 65VIT 35INT 40WIS
The stat different isn't very significant, and should be neglected when choosing your race. The class you can become is more important. (Along with the preference of character sprite. ...Elves are cute, btw)
Fighter has several choice of weapon which can be considered from 2 perspective
Hand
1. One Hand Weapon
This type of weapon uses up only 1 of your hand, so you can equip a shield. The attack power of 1H Weapons are quite low, and 1H skills have low damage multiplier, so you won't be doing much damage with them. However, the ability to equip a shield helps increase your survivability by a lot. Shield gives more damage reduction than the number of Physical Defense it gives to the status windows, and it also enable your character perform a Block where the damage is further reduced.
2. Two Hand Weapon
This type of weapon uses up both of your hand, so you cannot equip a shield. The sacrifice of that defense is, however, rewarding. 2H Weapons have high attack power, and 2H skills has high damage multiplier with good status effect. You'll still be doing a lot of damage with 2H weapons even for a build without STR.
Type
All types of weapon of the same level has the same attack power, but the difference lies in the passive skill.
1. Sword
Sword Mastery gives the lowest attack bonus, and Sword Rapidity gives Attack Speed bonus which is not quite good when you're casting skills almost all the time. (Note that Attack Speed doesn't affect skill casting in any way.) However, some of the fighter skills require Sword, so many people still use Sword as their weapon. Rare Swords usually give some nice skills or buffs.
2. Axe
Axe Mastery gives the second highest attack bonus, and Axe Mortality gives Critical bonus, so people choose Axe because of this. Rare Axes usually give a lot of Critical and STR bonus, and have much higher attack power than Rare weapons of the other types around the same level.
3. Mace
Mace Mastery gives the highest attack bonus of the 3 types of weapon, and Mace Protection gives Physical Defense bonus. Maces are typically regarded as being uncool and are usually chosen by only Mob-Trainers who need that extra defense. Rare Maces usually give VIT or Def bonus, but rarely have any attack-related bonus
Weapon choice is entirely dependent on the player's style, so there is no best one. Try experimenting with all of them (and use the skill reset scroll in the cash shop to reset back) to find the most suitable one for you.
Regarding stat
STR gives Attack and Accuracy
VIT gives Physical Def and HP
both covers pretty much everything a Fighter needs.
DEX gives Accuracy, Evasion and Critical
INT gives Magic Attack and Magic Critical
WIS gives Magical Def and MP
the other stats are not important, and should only be gotten when you can't get STR or VIT.
Status building for Fighter must be considered from 2 aspects, the status from leveling up and status from equipment. Both kinds of status effect your character equally -- 1 STR from your level and 1 STR from your equipment is the same.
Last edited by kaziru on Mon Dec 14, 2009 2:45 pm; edited 1 time in total